While the original founders of The Pirate Bay were able to skillfully manage their reputations while being known by millions of pirates, Scene groups have taken a different approach. By providing no useful information about themselves, it has mostly been difficult for pirate consumers to interact or even criticize them.
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Last year we reported how games cracker EMPRESS burst onto the scene with a plan to crowdfund the cracking of Denuvo titles. Straight off the bat, EMPRESS showed a remarkable lack of concern by confirming what appeared to be sensitive information, including that EMPRESS and another group, C000005, were actually one and the same. Links to another group, CODEX, were also revealed/claimed.
The problems mentioned by FitGirl are actually just the tip of a very large iceberg but surprisingly few issues relate directly to the cracking of games. Somehow, the personality and divisive opinions of EMPRESS (or simply those being presented online) appear to be fueling the dramas upon which social media often thrives. And as usual, nothing good has come of it.
Threads discussing EMPRESS have descended into chaos, with supporters jostling with detractors over the perceived size of the EMPRESS ego and whether or not some of her philosophical musings (1,2,3) are best aired on forums dedicated to cracking or somewhere else far, far away. Either way, these issues have now become irretrievably entwined with her persona resulting in both hostility and an extremely toxic environment.
At the time of writing, no one apart from EMPRESS knows for sure whether the above statement is true, partially true, or indeed a complete fabrication. That having been said, it cannot be argued that any of this (including what led to this statement) is good for the games cracking scene.
Red Dead Redemption 2 remained uncracked since launch until earlier today, when a group released their working, cracked version on torrent sites. At this point, other groups have re-uploaded it across a range of sites meaning this pirated version is going to be readily available for a long time.
We of course won't be linking to any of these downloads, but it is interesting to note. Rockstar's own DRM managed to keep Red Dead Redemption 2 piracy-free for longer than most, with only Denuvo rivalling it.
The simplest result from our survey is this number, a raw count of how many PC gamers currently download games without paying for them. Certainly not a small number, but a far cry from 90 percent. As we learned from another question, services like Steam and GOG have had a big impact on piracy, much in the way iTunes affected MP3 downloads. When games became as easy to buy as it was to pirate, many pirates started pulling out their wallets.
This chart shows the percentage of pirates within income ranges. No big surprise here: the majority of pirates have the lowest annual income, at below $10,000. Almost 50 percent of our respondents in this category pirate games, while half that number of gamers pirate if they make more than $25,000 per year.
'Why' is the toughest question to answer, and the most likely to result in some questionable feedback. Our survey offered several common reasons pirates often state for downloading games and said check all that apply. After some debate, we included 'Because I don't want to give ___ developer/publisher my money' as one of those options. It's a reason people often state for pirating a game, but is that really the why, or it it simply a justification, with the real answer being 'don't want to pay?'
The concept of pirating games to demo them is commonplace, but significantly less popular in some countries. While about 65 percent of Belgian pirates said they wanted to demo a game before buying it, a common answer, less than 40 percent of pirates in India said the same. Croatia and Serbia had similarly low results, while having some of the highest occurrences of the 'too expensive' and 'can't afford' answers. Clearly, the bulk of pirates in those regions claim cost is their main obstacle.
In wealthier countries, like the US and UK, Finland, Germany, and Normay, fewer than 30 percent of gamers complained about the prices of games but many did say they couldn't afford them. Close to 60 these pirates wanted to demo the games before considering buying them.
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Recent online piracy statistics show that over 50% of these recorded visits went to streaming sites, which remain the go-to tool for most users. However, torrent and direct-download portals are also popular.
Is it illegal to download music from YouTube? One of the recent MUSO surveys asked this question - and more - to over 1,000 UK adults. More than half of the correspondents said they had illegally downloaded music at some point. Over 83% of them said they tried to find the content in question by legal methods first.
Piracy is not just about music and movies; the constant demand for popular TV shows is stronger than ever. TV shows remain the most popular among pirates, with 106.9 billion visits to pirated movie sites in 2017.
Every time someone downloads software from one of the many pirated sites out there, the copyright holder misses out on profits. Moreover, software piracy is considered a federal crime, and some cases can result in the perpetrator paying federal statutory damages.
The numbers in the US were even higher; more than 71% of illegal downloaders were in the 16-24 age group in the mid-2000s. More than 15 years later, piracy is much more mainstream. These days anyone can be a pirate, regardless of age, gender, or location.
Some of the more current piracy statistics show that 31% of minors in Australia are pirating movies or enjoying illegal music downloads. This has resulted in great public concern in the Land Down Under.
Entertainment piracy statistics show that music and movie piracy has remained most popular among younger people. Still, when it comes to downloading books, the typical internet pirate falls into the 30-44 age bracket.
TThe year is 1715. Pirates rule the Caribbean and have established their own lawless Republic where corruption, greediness and cruelty are commonplace.Among these outlaws is a brash young captain named Edward Kenway. His fight for glory has earned him the respect of legends like Blackbeard, but also drawn him into the ancient war between Assassins and Templars, a war that may destroy everything the pirates have built.Welcome to the Golden Age of Piracy.
If a user download commercial software through the official, corresponding website, but use a product key which you did not legitimately purchase (e.g. websites that offer a list of product keys for free), does that harm anything other than the company who made the piece of software?
Technically: Some authors have even put in attack code that runs if you use their software with a well-known pirated product key. This might be funny (for example, the game Crysis gives pirates a gun that shoots chickens instead of bullets) or it might be serious, like deleting all your personal files.
Personally, I would recommend you find free software that allows you to achieve the same aim, instead of using cracked proprietary software. Instead of cracked Windows, use Ubuntu. Instead of cracked Photoshop, use GIMP. Instead of cracked Word, use LibreOffice. Instead of cracked Maya, use Blender.
I'm not an expert in the matter, but if you have a legitimate copy of the software in question and not a "cracked" copy then the main concern for you would be that the company that created the software would know that the key you used is not yours (you're the 300th person to use it). From there they could either prevent the software from working or attempt to take legal action. I've never heard of someone that I know of having legal action taken against them. If you're using a product key as a kind of "trial" mode then you're probably just fine; although, I obviously don't suggest outright pirating the software.
A lot of software "calls home" nowadays. So using a cracked key, you may be broadcasting to the software editor that you pirated the product. Whether they sue you or not is their prerogative, but that sure looks like harmful to me.
If on the other hand you use a piece of software that has been changed somehow (e.g., downloaded from somewhere other than the vendor's official site, or cracked using some other automated tool), then you can't really know whether or not your software can be trusted.
In some circumstances, yes. The software silently downloads an update and the update sees the key is blacklisted--and quits working at an inopportune time. (Say, in front of clients or prospective clients.)
A key, by itself, cannot compromise your computer in any way, unless the software is explicitly programmed to act maliciously in response to a cracked key (it's still a question how it will tell which keys are cracked...). The key is just a password for you to prove that you have the right to run the software (ie. that you obtained a license to that program by buying it).
But this is a bit of a moot point because no one just uses a cracked key for no reason - they use it because their software is also cracked (so #2) and even if you have legally obtained software, just putting in a cracked key is not necessarily safe (because of #1).
In the olden days it used to be that programs would simply run a mathematical operation on the key and decide whether they accept it or not (and even earlier, there would literally be a few questions with a secret answer). The exact algorithm would be secret and hard to guess, so you would basically only be able to run the software if the developer generates a correct key for you. Crackers would reverse engineer the algorithm and generate their own keys - it's hard to see how a software could distinguish between keys generated by copyright infringers and keys generated by the developer (in fact, its ability to distinguish this was the algorithm in the first place, and that has already been defeated at this point). Granted, often the crackers then distribute the key generator with a virus in it, so there's that. 2ff7e9595c
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